![]() Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5. Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Normally I can handle stress fine in other dungeons, but the backline stress hitters just ruin whatever party comp I have going. ![]() ![]() Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Dealing with stress in DD run I've sunk a considerable amount of hours into darkest dungeon and I've found myself seriously struggling to deal with stress on the darkest dungeon run. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon.
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